No less than three videos have been released by CD Projekt Red to illustrate their grand strategic plan for the coming years. After having communicated much, much about the well-being of its teams to erase the image of a studio where crunch has become a norm and a major problem, the Polish company has announced many games in the works. Having learned the lessons of the relative failure of cyberpunk 2077which only sold 20 million copies compared to 65 million for the Geralt franchise, CD Projekt Red wants to review its production methods and technical means.
Orion, Sirius, Polaris, Canis Majoris…
As I promised, it is precisely this year when the witcher 3 will come to next-gen consoles, while its latest license will have the right to add an extension called cyberpunk 2077 phantom freedom. Only later will its official sequel come, a completely new part called Orion.
A first game of the named warlock license The Witcher: Sirius It is already in production at CD Projekt-owned studio The Molasses Flood. Designated as a different game from the rest of the franchise, and designed for a “wider audience” than its predecessors, it will be the first title to be completed among the long list of projects submitted.
Also read | The next The Witcher will open a new saga in CD Projekt
The new saga will really start with The Witcher: Polaris, the first part of a trilogy, and the only one currently in production. The last two parts will be developed in parallel to reduce production times, and CD Projekt has the ambition (somewhat disproportionate) to publish this trilogy in just six years, harmonizing the means of production on the saga from the second part. . The studio announces that it has sealed a long-term partnership with Epic Games to work only on this engine in the future for all its games, in order to limit costs and production time.
The Witcher: Canis Majorisan additional episode in open world and primarily narrative, it will be developed by a third-party service provider, but still using Unreal Engine 5. This outsourcing of production is a direct response to the company’s desire for other studios to develop their side titles to expand the number of games in a franchise without overwhelming the busy in-house studios on major titles. It will also allow expanding the offer of titles, especially venturing into the mobile format.
A new license called Hadar
The codenamed project Hadar released in 2021 is still in a conceptual state, but will be a new license developed in-house, like the studio’s other mainline titles. CD Projekt announces that it wishes to have three strong licenses, which will occupy all its efforts in a permanent rotation.
Finally, the Polish company also wants to emphasize the multiplayer mode, which should arrive in most of the new games released, such as The Witcher: Sirius. To carry out all these projects, a new studio will be created in Boston that will join the existing hub in Vancouver, to form CD Projekt North America.
But CD Projekt does not intend to stop its ambitions only for video games, since the Polish studio claims to want to continue its alliance with Netflix to extend its licenses in the form of animated series or television series, as has been the case in recent months. . . The strategy report also cites books and comics as new media for the studio’s products.
Finally, Marcin Iwiński, the studio’s co-founder and current co-CEO, also announced that he would be stepping down from his current position, punctuating the whole affair with a message to the community and observers.
Message from Marcin Iwinski pic.twitter.com/jbaAFktzEi
— CD PROJEKT IR (@CDPROJEKTRED_IR) October 4, 2022
Resigning his position as general director, the one who had risen to the front during the Cyberpunk 2077 controversy will no longer hold a managerial position within the studio, but that of president of the board of directors, where he will supervise the management of the Polish company. Company with 1200 employees.
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