Scorn : Une descente aux Enfers qui ne nous fait pas de cadeau, mais qui devrait plaire aux fans d'Alien

Disdainful advance: A descent into hell that does not give us away, but that should please Alien fans

Advance Scorn: A descent into hell that doesn’t give us away, but that Alien fans should like

In development for years, Scorn is finally on its way to PC and Xbox Series. If you are fascinated by “organic” horror and the design of the first Alien movie gives you the creeps, this is a title that you will like. We played it for an hour, here are our impressions.

Scorn is almost a title back from the dead and the delivery was apparently very long. Developed by Ebb Software, of which this is the first game, Scorn made it through the Kickstarter box in 2017, before being picked up by Microsoft. Exclusive to Xbox and PC (and therefore on Gamepass as soon as it’s released), Scorn is due out on October 21. During Gamescom in Cologne, we were able to play a demo of around 1 hour, specially created for the show. He integrated the essential phases of the game and gave a very good overview of the artistic direction of the title, unique in its kind in the video gamebut that will necessarily speak to you if you like the first Alien movie from 1976 and, in general, the universe of the artist HR Giger.

When everything seems dead and alive at the same time

Because it is at this point that Scorn stands out from the mass of “atmospheric” first-person horror games that come out every month: the game looks striking and is both technically ultra-sound and endowed with a very special atmosphere. Here the organic mixes with the mechanical, the walls are made of flesh and blood, the vertebral columns rise towards the sky, with this impression that everything is alive and dead at the same time. It is in this deadly and fascinating atmosphere that we wake up, an avatar with emaciated hands, and begin to explore the place.

Scorn: A descent into hell that doesn't give us away, but that Alien fans should like

In its own way, Scorn is therefore very beautiful and downright fascinating. We never tire of walking the corridors of this demo, always speechless at the quality of the artistic direction. But, once again, this aesthetic bias is particular and could leave more than one on the ground. But for those who stick it out, it’s a real treat.

It’s myst in the land of pain

Now we must clear ourselves of doubts about what Scorn really is in terms of gameplay. From a distance, we can believe that it is mainly a linear exploration game – almost a walking sim – that relies on environmental storytelling. There is a bit of that, but you realize very quickly that the title of Ebb Software is above all a game of reflection and puzzles. This demo specially prepared for the occasion was intended to show us a certain range of game mechanics offered in the final version.

Scorn: A descent into hell that doesn't give us away, but that Alien fans should like

It is thus a mixture of observation, back and forth and environmental puzzles that we were offered for an hour, with a certain taste for “let the player do it”, in the sense that the title is extremely stingy with the clues. On screen, no HUD, no point of interest overlay, no magic path reinforces the progression. All of Scorn’s game mechanics are so-called “intradiegetic.”. Here, the decoration rules, you have to get your hands dirty -or rather in your own flesh- and carefully observe what happens around you, with no other tool than your eyes and your brain.

Scorn: A descent into hell that doesn't give us away, but that Alien fans should like

More “niche” than we thought

Impossible, in just 1 hour of demonstration, to judge the quality of the puzzles that the Ebb Software game offers, but in general they seemed well integrated into the universe and consistent with the terrifying aspect of the title. For example, we had to “free” a poor creature from a strange cocoon, before sending it to be crushed (in a particularly successful gut-rumble) in order to retrieve its hand to use as a “key” to open a certain door. describe like this, you could imagine yourself on a monkey island gone wrong, and that’s a bit what comes out. The puzzles can be quite tricky and the lack of help can put off the less persistent.

Scorn: A descent into hell that doesn't give us away, but that Alien fans should like

On the other hand, we were less convinced by the way we had to initially release the creature, since it was necessary to solve a puzzle in the style of the “teaser”, where we painfully moved several buds hanging on the wall in order to get to the good copy. A slightly clumsy moment that also seemed artificial. In short, if the first inspiration of the study is to look from Giger’s side for the artistic, Myst appears as an important influence in terms of gameplay. And that, we clearly did not expect.

Scorn: A descent into hell that doesn't give us away, but that Alien fans should like

our impressions

Scorn will undoubtedly be a unique visual experience in video games, thanks to a setting as creepy as it is strange. The Ebb Software game should therefore leave us loose in a universe that we will have to decipher and for which we will probably have to accept not having all the keys. But where we did not expect it is in its desire to offer us quite hard puzzles, with also a total absence of a guide or index. Fans of brain teasers will likely be delighted with this orientation, but it also risks closing the door on those who were expecting an exploratory, linear ride above all else. However, this little hour we spent in his company made us want to see more. Remember that Scorn will be released on October 21, 2022 on Xbox and PC. The game will automatically be included in the Gamepass.

editorial review

Promising

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