game news God of War Ragnarok: The sequels, less a revolution than an improvement according to the game director
God of War Ragnarök is undoubtedly one of the most anticipated titles of this end of the year. The sequel to the 2018 reboot is just days away from release, but it’s already starting to unfold with early trailers and numerous interviews given by the Santa Monica crews. Today, the game’s director, Eric Williams, gives his point of view on the sequels.
A serious competitor for the GOTY
After pulling off a flawless performance in 2018 for the “restart“Kratos’ Adventures with God of WarSanta Monica Studios is bringing back the gamer-favorite God of War this year with God of War: Ragnarok. Always accompanied by his son Atreus, -and Mimir, by the way-, Kratos will once again face the Norse gods in an adventure that already promises to be epic.
Just over two weeks after its release, the title could be approached by the press and the opinions are excellent. In a year already full of quality games, such as Horizon: Forbidden West but also the mastodon elden ringRagnarök could spring an upset and win the coveted Game of the Year title at the Game Awards on December 8.
The response so far has been very good, but should we expect a true revolution in video games? LCritics are currently speaking more of a culmination than a total revision of the formula established in 2018, an idea that is consistent with recent statements by Eric Williams, director of the game.
Not a revolution, an improvement
In a recent interview with GamesRadar+Eric Williams returned to the fact that Ragnarök is a sequel and that the game directly takes elements from the first title, however revised, redesigned and improved. According to him, the sequels are less a revolution than a refinement, an improvement on an already established formula.
Sequels aren’t always a breakthrough. They will be refined and there will be a continuation, especially from a story point of view. It would have taken us forever to completely rebuild the game and continue this story. If you liked the reboot, we’ll give it back to you, but we’ll also tweak a lot of things.
Those who have already played the first work of 2018 will be far from clueless. Williams mainly insists on the progress of the story rather than the gameplay, but nevertheless says that Ragnarök will continue to include several endings to the formula, especially in terms of combat.
There is a lot going on very quickly, giving you time to play Kratos in different ways. For example, if I want to play Kratos Tank, or magic, or change states… now you can choose these options. In the previous game, these elements were already present, without really being able to specialize your character that much. That’s the kind of thing we’ve focused on.
Big story advances, more variety of gameplay approaches within an already exploited, but nonetheless more accomplished formula… there’s no doubt that Ragnarök should have something to appeal to gamers, and especially reboot fans. of 2018. See you on November 9 on PS4 and PS5 to be sure.
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