game news Super Smash Bros: unpublished images of the prototype that convinced Nintendo to launch the saga
Nintendo’s flagship series that has become one of the biggest crossovers in the world of video games, the Super Smash Bros series hardly saw the light of day: it took Hal Laboratory, the studio sponsored by Big N to make new games, convinces this last to use the characters of their licenses. They used a prototype whose video was released by Masahiro Sakurai himself.
- Super Smash Bros: the first video of the prototype
- Features to be mainstream
Super Smash Bros: the first video of the prototype
Nintendo legend for creating the character Kirby and the saga Super Smash Bros.developer Masahiro Sakurai took a kind of well-earned break last year after making the Sora’s introductions for Super Smash Bros. Ultimate. A break that ends at the end of August, when he announces to everyone’s surprise that he is creating your own youtube channel with two goals in mind: to allow gamers who know nothing about development to enjoy their gaming sessions even more, while at the same time giving developers ideas and allowing them to understand certain important principles.
Therefore, since the end of August, Masahiro Sakurai regularly posts videos on YouTube pedagogically explaining various game development concepts and how he came up with some of his ideas.
Posted today, his latest video is simply titled Super Smash Bros. and reviews the development history that led to the first installment of one of the best Nintendo sagas of all time. he transmits even a gameplay prototype of the game, never before released, indicating that the title was then called Dragon King: The Fighting Game. The characters of the prototypes are very different from those of the Nintendo licenses that, at the base, Masahiro Sakurai and Satoru Iwata (then president of Hal Laboratory, the studio that developed the first Smash) did not want to integrate: they seemed sure that Nintendo was he will reject the use of his character.
However, Satoru Iwata made a bold move: show off a prototype of the game with his own characters. During the baptism of fire where he presents the concept to Shigeru Miyamoto (responsible for the creation of many characters like Link, Mario or Samus), he is seduced. This allows Hal Laboratory to develop the game and release it in the same year.
Features to be mainstream
In his Youtube video, Masahiro Sakurai also explains the ideas that allowed him to develop the mechanics of Super Smash Bros. At the time, arcade and fighting games were all the rage (Street Fighter, Were either King of fighters). However, the games Versus Fighting” are increasingly geared towards chains: a series of hits that render the opponent’s abilities ineffective. Something that left less and less room for strategy and very repulsive for newcomers. Sakurai then asks himself the following question:
Can we make a game with more interactions and more room for improvisation?
This is the reason why the percentage system, signature Smash Bros has been implemented: depending on the number of percentages, the opponent reacts differently to each hit it receives. Also, once off screen, the player is eliminated regardless of the number of hits they have received. Something to decide with the classic life bar system of games of the genre. Unfortunately, the concept fails to convince regulars and the game doesn’t sell well at first. However, it is gaining popularity, in particular for its easy handling sought by Sakurai: simple keys, as opposed to the many complicated controls that its predecessors featured. A philosophy that he summaries of his first Kirby gamestill today the best seller of the license.
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