A Plague Tale Requiem: After Flight Simulator, Asobo still sends us to seventh heaven

A Plague Tale Requiem: After Flight Simulator, Asobo still sends us to seventh heaven

game news A Plague Tale Requiem: After Flight Simulator, Asobo still sends us to seventh heaven

It was in May 2019 that Asobo Studios released A Plague Tale: Innocence, a game that allowed the Bordeaux studio to stand out in the video game scene. More than three years later, we find Amicia, Hugo and Lucas, as well as the ravenous mice in a new episode subtitled Requiem. The tone is set. Announced during Xbox & Bethesda Games Showcase 2021, the software is expected to be the confirmation episode of Asobo Studios’ talent in the narrative adventure genre. So will the scourge that is befalling the Kingdom of France definitely topple gamers eager for great single-player games? Answer in our test video available in this article.

The little story of a great curse

It is in Provence that we find Amicia, Hugo and Lucas. The trio have fun and try to forget the dark hours that plagued Hugo, Amicia’s little brother who suffers from macula, a mysterious disease that binds the young man to swarms of rats. As rodents begin to infest the streets, all attempts to cure Hugo fail. To try to avoid a tragic end for her protégé, Amicia will have to launch herself into the origins of the Macula. Thus begins the epic of the software published by Focus. From the city to the countryside, day and night, the little squad will travel across the country to find a solution to the little boy’s problems. This sequel puts storytelling and variety of situations at the heart of your experience. A Plague Tale: Requiem improves on everything the first episode set out to do. While it doesn’t shy away from such unsavory villains, Requiem offers a fairly successful cast of characters. Highly scripted cutscenes ensure a grand spectacle worthy of today’s biggest AAAs. Be warned though, if you found Innocence harsh on its themes, know that Requiem goes even further into horror.

God is beautiful

A Plague Tale: Requiem is a magnificent game, so beautiful that in the next few days it will become a screenshot factory for social networks. The panoramas are magnificent, the draw distance is impressive, the NPCs are numerous, the special effects are quality, the textures are precise.. Animations are still a bit stiff, but we’re at the higher end of the spectrum. This graphical dominance has the effect of running the game at 30 frames per second on consoles, with rare drops in frame rate being seen from time to time. It just needs one last polishing hand to be at the technical level of the best studios that have specialized in the genre.

A Plague Tale Requiem: After Flight Simulator, Asobo still sends us to seventh heavenA Plague Tale Requiem: After Flight Simulator, Asobo still sends us to seventh heaven

A gameplay that everyone smiles at?

Gameplay: A Plague Tale: Requiem borrows the structure of its predecessor. Amicia and her brother gain abilities over the course of the game that add overlap to a game that always favors infiltration and puzzles. As in the first episode, you will once again have to divert the attention of rats as guards, light/extinguish torches, push carts and hide in tall grass. The redesign of the interface allows you to combine any type of ammunition with any weapon on the fly. By mixing a pot with explosive ammunition, Amicia makes a grenade, by adding fire to a crossbow bolt, she shoots incendiary arrows. These additions make the infiltration, puzzle, and especially escape phases more enjoyable and dynamic.. More experienced than in the first episode, Amicia and Hugo have what it takes to hurt their pursuers. Compared to the first A Plague Tale, escaping is less synonymous with endgame, as enemies can be seeded like in any other stealth game. However, it’s when A Plague Tale: Requiem tries to put all of its stealth/action mechanics into opponent-infested arenas that points out its lack of flexibility and sometimes inaccuracy.

The player will get his money’s worth.

A Plague Tale: Requiem is a narrative adventure game where the player is constantly guided. In this race against time to cure Hugo, the brothers fortunately have the help of a trio of acolytes made up of Sophia, Lucas and Arnaud. Each recruit brings a special ability that Amicia can summon through the in-game command function. The adventure requires around 17 hours of gameplay to show its credits. For a 100% single-player narrative game, that’s more than reasonable. After the software is finished, a new game is offered +, and other crossbow design is available. Collectible enthusiasts will be pleased to know that they can snoop around to unearth souvenirs, feathers, and flowers.

A Plague Tale Requiem: After Flight Simulator, Asobo still sends us to seventh heavenA Plague Tale Requiem: After Flight Simulator, Asobo still sends us to seventh heaven

Open your eyes, but especially your ears

It is again Olivier Derivière who is in charge of the soundtrack of this episode. And the least we can say is that the result is superb. The music contributes to the emotional impact inflicted by certain sequences.. The composer has fun here with everything he has strings, whether synthetic or vocal. Ultimately, our ears want more. The sound design is also very successful with ambient sounds that transcribe the exposed landscapes well. On the VF side, it’s good enough not to be ignored.

In this desperate fight of a sister for the welfare of her little brother, the player is mistreated, but in the end it is for his greatest pleasure. The work done by Asobo Studios to improve everything that could be improved is remarkable. Offering gameplay that offers more possibilities, this sequel never forgets the essentials regarding the genre it is targeting. None of its minor flaws can change this observation: A Plague Tale Requiem is one of the best games this year.

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