Ubisoft, Capcom, Xbox Game Pass... The business news of the week

Ubisoft, Capcom, Xbox Game Pass… The business news of the week

business news Ubisoft, Capcom, Xbox Game Pass… The business news of the week

Sales figures, study purchases, financial statements, developer transfer window, investments… if these topics interest you, you’ve come to the right place. We bring you an update on last week’s business news.

Summary

  • Odyssey Interactive: Riot Games Alumni Studio Raises Nearly $20M
  • Capcom: Falling numbers, but a radiant Monster Hunter Rise
  • Xbox Game Pass missed its goals for fiscal year 2022
  • Ubisoft looks for itself, the results plummet in the first half
  • Briefly in the news of the week
  • Our other business news of the week

Odyssey Interactive: Riot Games Alumni Studio Raises Nearly $20M

Ubisoft, Capcom, Xbox Game Pass... The business news of the week

On September 17, Odyssey Interactive studio released Omega Strikers in open beta. he stirs a free 3v3 gamethat incorporates the strategic aspect and team play of League of Legends, the immediate handling of Rocket League, and the strength of games like Windjammers 2. Omega Strikers reviews on Steam are excellentwith nearly 8,000 reviews that give it a very positive overall rating.

Behind Odyssey Interactive, we find comeback students (Apex Legends, Star Wars Jedi: Fallen Order) but also and above all from former Riot Games developers, Dax Andrus, David Capurro, Eric Lawless, and Richard Henkel, who worked on League of Legends and Teamfight Tactics. Expected for mobile devices and consoles in February 2023, Omega Strikers will be able to have a more solid structure, able to track. After Series A funding round, which corresponds to an optimization of the business plan. Led by Makers Fund, Anthos Capital, Andreesen Horowitz and Mitch Lasky, this new fundraiser has enabled Odyssey Interactive to bring 19 million dollars in the coffers :

Our goal as a development team has always been to inspire and ignite the competitive spirit of players, and we believe we can reach that ambitious height by incorporating your feedback from the beta and doubling down during launch, said Dax Andus.

Like others, Capcom has just published its results for the first fiscal half of 2023. A period that corresponds above all to the launch of Sunbreak, the Monster Hunter Rise extension. With no other big releases, Capcom is recording a 30% drop in turnover compared to last year and a profit down 27%. We therefore have a turnover of 333.7 million euros, and a net profit of 109.4 million euros. However, it should be added that this relatively “poor” semester is opposite to the first semester of 2021, during which Resident Evil Village was released.

Ubisoft, Capcom, Xbox Game Pass... The business news of the week

Nonetheless, game sales increased, which is a very good sign for the publisher, which can count on long-term sales of its licenses. Between April 1 and September 30, 2022, Capcom distributed 21.3 million games, against 19.8 million in 2021. The good students are therefore Devil May Cry 5 and its 6 million copies shipped worldwide, Monster Hunter World, which passed the 18 million mark, Resident Evil 2 and its 10 million copies, but also Monster Hunter Rise, which we encountered twice. The base game has expired at 11 million copies on Switch and PC, while break the sun it sold 4.4 million units.

Results that encourage Capcom to revise upwards its objectives for the second half, in which we will find the Gold edition of Resident Evil Village that includes the DLC on Rose Winters or even the remake of Resident Evil 4, expected on March 24, 2023. There remains, however, the unknown Street Fighter 6, whose beta seems to have convinced. Capcom has not yet given a precise release date, so we cannot anticipate its presence in the next review. Anyway, the Japanese publisher forecasts an annual turnover of 848 million euros and a net profit of 247.6 million euros.

Xbox Game Pass missed its goals for fiscal year 2022

This week, Microsoft released its financial results for the fiscal first quarter of 2023. So, the gaming division got its own section, in which we learned that Microsoft made a video game revenue of $3.61 billion, the highest in the brand’s history for a first quarter. In addition, it is also a very good quarter for the Game Pass for PC, up to 159% despite the lack of major exclusives. In other words, the catalog and third party additions continue to attract more people. Game Pass as a whole is now profitable. With more than 25 million subscribers according to the latest figures, the service reaches “between 10 and 15%” of the billing from Microsoft Gaming.

Ubisoft, Capcom, Xbox Game Pass... The business news of the week

Growth is slowing on consoles, however, and Xbox boss Phil Spencer says the percentage should stay the same. Either way, revenue continues to grow and finally a first price increase is coming, maybe after the end of the year holidays. However, we know from Derek Strickland that the Xbox Game Pass has missed its goals during the period from July 2021 to June 2022. This already happened the previous year, as growth had stalled at 37% against a target of 47%. Since last year, the gap is even greater, as growth was 28.07% with a very (too?) ambitious target of 72.88%.

However, it is important to note that Game Pass progress is the only element related to Gaming that is part of the objectives set for Satya Nadella, CEO of Microsoft. That is, part of his bonuses are linked to the Game Pass. No need to worry about the big boss, who, as Gamekult indicates, has collected no less than $55 million in cash and stock at the end of the previous fiscal year ended June 30.

Ubisoft looks for itself, the results plummet in the first half

The French publishing house, like others, presented its economic results for the first half of the year ended September 30, 2022. The comparison with the same period of the previous year is striking, since a drop in turnover of 20.1 million is noted. euros with 731.2 million in 2022 compared to 751.3 in 2021. Operating income goes from 25.9 million euros to -215.3 million euros, while losses are 190.2 million for net profit.

Ubisoft, Capcom, Xbox Game Pass... The business news of the week

In these results we find in gap the cancellations of Ghost Recon Frontline, Splinter Cell VR and two other unannounced games, whose sacrifice will serve to concentrate development efforts on the most promising games. Fewer games, but a more diversified offer, which will be accompanied by a “simplification” of the organization and measures aimed at stabilize the workforce. The flagship is obviously called Assassin’s Creed, whose future seems to be all planned with Assassin’s Creed Mirage, but also the projects Red, Jade, a visibly multiplayer game (Invictus), all connected through the Infinity portal.

Our goal is to take the brand to new heights by reaching a much larger audience with more platforms and business models. We are applying this strategic approach across our other core brands, starting with Rainbow Six and The Division in the near future, Ubisoft said.

However, Ubisoft can be satisfied with 20 million players which launched Assassin’s Creed Valhalla, the excellent critical reception of Mario + Rabbids Sparks of Hope, and 85 million players with an active Tom Clancy’s Rainbow Six Siege account. It only remains to be seen how Skull and Bones (whose development is finished) behaves when it opens on March 9. On the other hand, Avatar: Frontiers of Pandora will only be taken into account in the next exercise and will therefore not be able to benefit from the boost given by Avatar 2: The Channel (December 14) to boost its release. Finally, to point out the great ambitions of Ubisoft in the mobile sector, with a Rainbow Six Mobile whose beta has brought together more than 250,000 players.

Briefly in the news of the week

  • FIFA 23 dominates sales in France (value and physical) in week 41. The PS4, PS5 and Switch versions occupy the podium, followed by Splatoon 3 and, as you know… Mario Kart 8 Deluxe.
  • 4J Studios, the name behind which we find Minecraft console ports, has launched a publishing imprint. The first published game will be called tales of skyedeveloped in Scotland by Puny Astronaut.
  • Alan Wake Remastered and CrossfireX did not contribute anything to Remedy, which registered a turnover of 30 million euros, an operating profit of -3 million and a net result of -3.2 million.
  • Sefton Hill and Jamie Walker, co-founders of rocksteadyHe announced his departure. They leave the keys to Nathan Burlow and Darius Sadeghian, who will help the teams complete a nearly complete Suicide Squad: Kill the Justice League.
  • Sega has opened a subsidiary in Singapore to expand into Southeast Asia.

Our other business news of the week

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